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Patterns in Java, Volume 2

From the Back Cover
"This is the best book on patterns since the Gang of Four's Design Patterns. The book manages to be a resource for three of the most important trends in professional programming: Patterns, Java, and UML." --Larry O'Brien, Founding Editor, Software Development, on Patterns in Java, Volume 1

Picking up where he left off in his bestselling Patterns in Java, Volume 1, Mark Grand arms you with 50 new and reusable Java patterns--some available for the first time--that help you create more elegant and reusable designs. As with Volume 1, each pattern is documented in UML and, where appropriate, a code example or an example in the core Java API is provided. Volume 2 gives you: *7 GRASP patterns that show you how to assign responsibilities to classes *12 GUI Design patterns *13 Organizational Coding patterns that help you to structure your code for readability and easier maintenance *5 Coding Optimization patterns help to improve your program's performance in ways that a compiler's automatic optimizations cannot *5 Code Robustness patterns *8 Testing patterns that describe different methods for software testing, including Black Box, Clean Room, and System Testing *Real-world case studies that illustrate when and how to use the patterns *A tutorial for writing your own designs in UML *Pointers on using UML and patterns in development analysis, implementation, and testing *Tons of sample code

John Wiley & Sons; ISBN: 0471258415; Bk&Cd Rom edition (March 11, 1999)

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