News
History
Europe
Members
Membership
Meetings
Mission
Vision
Shepherding
 
PLoP
ChiliPLoP
EuroPLoP
KoalaPLoP
Mensore PLoP
SugarLoaf PLoP
Viking PLoP
OOPSLA
ECOOP
 
About
FAQ
Education
Mailing Lists
Presentations
Writing
Tools
Links
 
Books
Articles
TPLoP
Research
Papers
Catalog

Design Patterns:
Elements of Reusable Object-Oriented Software


Table of Contents

Preface

Foreword

Guide to Readers

1. Introduction
What Is a Design Pattern? * Design Patterns in Smalltalk MVC * Describing Design Patterns * The Catalog of Design Patterns * Organizing the Catalog * How Design Patterns Solve Design Problems * How to Select a Design Pattern * How to Use a Design Pattern

2. A Case Study: Designing a Document Editor
Design Problems * Document Structure * Formatting * Embellishing the User Interface * Supporting Multiple Look-and-Feel Standards * Supporting Multiple Window Systems * User Operations * Spelling Che cking and Hyphenation * Summary

Design Pattern Catalog

3. Creational Patterns
Abstract Factory * Builder * Factory Method * Prototype * Singleton * Discussion of Creational Patterns

4. Structural Pattern
Adapter * Bridge * Composite * Decorator * Facade * Flyweight * Proxy * Discussion of Structural Patterns

5. Behavioral Patterns
Chain of Responsibility * Command * Interpreter * Iterator * Mediator * Memento * Observer * State * Strategy * Template Method * Visitor * Discussion of Behavioral Patterns

6. Conclusion
What to Expect from Design Patterns * A Brief History * The Pattern Community * An Invitation * A Parting Thought

Appendix A. Glossary

Appendix B. Guide to Notation
Class Diagram * Object Diagram * Interaction Diagram

Appendix C. Foundation Classes
List * Iterator * ListIterator * Point * Rect

Bibliography

Index

Back to Design Patterns
Back to Patterns Home Page

 

   HILLTOP | FEEDBACK | SEARCH | CONTACT | CREDITS      © 2007 Hillside.net