From the Back Cover
"This is the best book on patterns since the Gang of Four's Design Patterns. The book manages to be a resource for three of the most important trends in professional programming: Patterns, Java, and UML." --Larry O'Brien, Founding Editor, Software Development, on Patterns in Java, Volume 1Picking up where he left off in his bestselling Patterns in Java, Volume 1, Mark Grand arms you with 50 new and reusable Java patterns--some available for the first time--that help you create more elegant and reusable designs. As with Volume 1, each pattern is documented in UML and, where appropriate, a code example or an example in the core Java API is provided. Volume 2 gives you: *7 GRASP patterns that show you how to assign responsibilities to classes *12 GUI Design patterns *13 Organizational Coding patterns that help you to structure your code for readability and easier maintenance *5 Coding Optimization patterns help to improve your program's performance in ways that a compiler's automatic optimizations cannot *5 Code Robustness patterns *8 Testing patterns that describe different methods for software testing, including Black Box, Clean Room, and System Testing *Real-world case studies that illustrate when and how to use the patterns *A tutorial for writing your own designs in UML *Pointers on using UML and patterns in development analysis, implementation, and testing *Tons of sample code
John Wiley & Sons; ISBN: 0471258415; Bk&Cd Rom edition (March 11, 1999)